

You'll find lots of nice aspects about the game once you delve into its inner workings. File this one in the bin labeled "Sequels that Never Should Have Been Made." Sadly, that's not the case with Outpost 2: Divided Destiny. Unlike movies, where sequels often fall short of expectations, computer strategy games are supposed to improve the product, add new features, expand game worlds, enhance equipment and increase excitement. It seems as if somewhere along the line, the game lost its soul and became nothing more than a pretty shell filled with fancy graphics, a limited plot (same as the original game) and monotonous gameplay.


The result is what one might expect from such an approach - a nearly flawless, yet very methodical and very dull effort.

Unfortunately, boosted by a flinching reaction to the beating they took on Outpost, the designers approached the sequel methodically, making sure every "T" was crossed and "I" dotted. A second title should learn from the mistakes of the first, incorporate all the best qualities inherent in the original and forge new and enhanced qualities to make the sequel better. Outpost 2: Divided Destiny isn't a bad game but it's not a great game either, which basically defeats the purpose of a sequel. Perhaps with the release of Outpost 2: Divided Destiny, hindsight being what it is, they should have left well enough alone. After the disastrous release of the terribly incomplete original title, a redone version 1.5 (available on both CD-ROM and 3.5" formats) was released that fixed most of the significant problems that caused the general pasting that Sierra took as a result of the initial title. It seems as if this ill-fated (perhaps star-crossed?) title from Sierra is going to remain the bane of the company's reputation.
